Back in 1998 when Starcraft first came out a group of three or four friends and I played the game close to obsessively. Though none of of us got particularly good at it, we had a good time competing against each other. These were the days of AOL dialup internet. Multiplayer with people on the other side of the planet wasn’t common. Or, at least not for any one I knew.
As I got a bit older, I stopped playing video games much. I can’t say that I “grew out of it”, per say. Lots of adults continue to play video games. I think it was more of a time thing, or more likely a financial issue. Videogames are expensive, and keeping up the hardware to play them on the computer can be taxing. In fact, the last time I really gave videogames good amount of my time and money was during the days of Nintendo 64.
In the time I spent not playing, video games became increasingly more complex. The controllers began to have more buttons, more of which were used in regular game play. Computer games also, in addition to becoming more system intensive, began to use more keys in regular game play.
By the time the game Halo was released for the the XBOX in 2004, it was beyond my ability (given available time) to really get any good at it. The learning curve was simply too steep. Things only got worse as time went on. Consoles got more expensive, games became more complicated. And although I would enjoy spending an hour or two here or there relaxing with a good first-person-shooter, that became more and more of a fleeting possibility.
Then, in 2006, Nintendo released the Wii, which was aimed at reversing the trend. Simpler games. Simpler controls. Simpler price. Simpler everything. I bought one and played through one game (Zelda: Twilight Princess), then put it down. Sure, it was fun. But ultimately, more akin to playing a really impressive board game than a real honest-to-goodness video game.
I don’t want to play a board game, I want to play a video game. So, in my case, the Nintendo Wii didn’t live up to my hopes. I was back to no video games at all.
Alternative to the new Nintendo a slew of micro-game options also emerged. Games like Farmville on Facebook, or the thousands of games on the iPod Touch and iPhone seemed to be aimed at the people who wanted to play, but didn’t have the time to make it through the learning curve of the larger, beefier video games.
But therein lies the problem. I don’t want to play Farmville and there’s only so much Angry Birds I can handle—and that is somewhere around 15 minutes.
With Starcraft 2 set to release in the near future, I want to play. In fact, a friend picked up a key so that I can play the BETA version before it’s finally released. But even with all the games’ efforts to pair players with like-skilled opponents, the learning curve is simply too steep. The video games I enjoy playing are reserved for an exclusive group who have the time to develop their skills. And as we all know, it isn’t fun to play if you can’t win sometimes.
I, unfortunately (or fortunately, depending on who you ask), am not a part of that exclusive group. So, this is a message for all you video game developers out there:
Please begin thinking outside the box for ways to make the video games we all want to play accessible even to those of us without the time to meet the games’ normal learning curve demands. I promise, if you do, I’ll play. After all, no one really wants to play Farmville.